How to Setup and Run Unreal Engine 5 on Ubuntu 22.04

Unreal Engine and Ubuntu Logos on a Dark Blue Background

Unreal Engine is a game engine developed by Epic Games. It’s a powerful game engine that provides high-fidelity graphics and realistic physics, is used by AAA game developers, and has been adopted by many independent developers.

Unreal Engine has been used to create some of the most popular games of all time, including Fortnite, Gears of War, and Borderlands.

As stated in their Linux Development Requirements, to develop on Linux you’ll need a computer running Ubuntu 22.04 or 20.04, while their recommended system is 22.04.

In this tutorial, we’ll set up and run Unreal Engine 5 on Ubuntu 22.04. We’ll download the Unreal Engine 5 archive, extract it, run Unreal Engine, and try out one of the demo projects to make sure it works.

The process is easy and straightforward; it will just take a bit longer since the .zip file is about 20GB, which we’ll have to download and then extract.

Prerequisites

As stated in their Linux Development Requirements page, and on their download page, to develop using Unreal Engine 5 you’ll need:

  • A computer running Ubuntu 22.04 (recommended) or Ubuntu 20.04
  • ~60 GB of free disk space (the archive takes about 20GB, and ~60GB when extracted)
  • A GPU with a minimum of 8GB of memory

Download Unreal Engine 5 for Linux

To download Unreal Engine 5 for Linux, go to the official download page. From there, you can just click the download button and wait for it to finish.

Unreal Engine Linux Download Page

Extract the Unreal Engine 5 Zip File

You can unzip the .zip file to any directory you’d like.

In my case, I’ll create a directory in my /home directory.

mkdir '/home/edxd/Unreal Engine 5'

And I’ll extract the archive into that directory:

unzip -d '/home/edxd/Unreal Engine 5' Linux_Unreal_Engine_5.0.3.zip

This will take a while.

Run Unreal Engine 5

Now that the archive is extracted to run Unreal Engine 5, navigate to the directory where it’s extracted, and in /Engine/Binaries/Linux so in my case, it will be:

cd '/home/edxd/Unreal Engine 5/Engine/Binaries/Linux'

And run:

./UnrealEditor
Screenshot of Splash Screen from Unreal Engine 5 on Linux
Unreal Enditor is Loading
At some point, you may be alerted to update your Nvidia drivers to the latest version to prevent any potential issues.

Screenshot of an Unreal Engine Alert to Update Nvidia Drivers

Finally, Unreal Editor should be running.

Screenshot of the Unreal Editor Project browser
Unreal Editor Project Browser

Running a Demo Project

I’ll run a demo project to make sure it works. In my case, it will be First Person.

Conclusion

In this tutorial, we downloaded, unzipped, and ran Unreal Engine 5 on an Ubuntu 22.04 computer, and we also ran a demo project. I hope this was useful to you. If you encounter any issues, feel free to leave a comment, and we’ll get back to you as soon as we can.

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Andy
Andy
2 months ago

exactly what I was looking for as a newbie.Thanks!

Sam
Sam
2 months ago

Any idea how to open an existing project (originally built on windows)?
I’m not finding anything on this…

craig
1 month ago

hello,
I’m thinking of running UE in the cloud (AWS or Azure) and then connecting up work colleagues via RDP or other interface … Is there any advantage of UE running on a Windows Cloud instance? or should we run UE on Ubuntu? any pointers on how to best achieve this? colleagues are running Win, Mac and Linux for desktops … yeah, we are really fragmented.
Thanks,
Craig

Nick
Nick
19 days ago

I had an issue on Ubuntu 22.04 with needing to tell the UE-5.0.3 installer to use the system DotNet6, not its own DotNet3, which clashed with already installed Mono3.2 and OpenSSL3.
I had to :

1) export UE_USE_SYSTEM_DOTNET=1
to tell the installer ,

2) edit the file
UnrealEngine/Engine/Build/BatchFiles/Linux/SetupDotnet.sh
so that it read the host DotNet version correctly
by changing
DOTNET_SDK[0] to DOTNET_SDK:0:1 ,
and
DOTNET_SDK[1] to DOTNET_SDK:0:1 .

3) then run
UnrealEngine$ ./Setup.sh
UnrealEngine$ ./GenerateProjectFiles.sh

and run ‘make’ single threaded (no -j option).

After that UE5.0.3 built and seems to work on initial testing.

I hope this helps anyone who has similar trouble.

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